﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Player
{
    [Serializable]
    public struct STScienceData
    {
        /// <summary>
        /// 需求科研点数乘系数的基础值
        /// </summary>
        public int nBaseScienceNum;
        /// <summary>
        /// 获取金币的基础值
        /// </summary>
        public int nBaseGoldNum;
        /// <summary>
        /// 获得道具选择的数量
        /// </summary>
        public int nGetItemOptionCount;
        /// <summary>
        /// 完成项目后的全局成本上涨系数
        /// </summary>
        public double fGlobalIncrease;

        public Dictionary<string, STScienceProjectData> dictPrejectData;
    }
    [Serializable]
    public struct STScienceProjectData
    {
        /// <summary>
        /// 项目名称
        /// </summary>
        public string strProjectName;
        /// <summary>
        /// 道具标签的tag
        /// </summary>
        public string strItemRandomTag;
        /// <summary>
        /// 完成后的需求增长
        /// </summary>
        public double fIncrease;
    }
}
